COINHOT – According to a recent survey, the Metaverse will be the most popular place to buy, sell and trade cryptocurrencies.
The survey was conducted by Agora, a NASDAQ-listed video streaming service. The survey is conducted directly by Agora in the metaverse.
The company asked 300 US developers a series of questions to learn more about their thoughts on the metaverse and what it holds for years to come.
said Agora in a survey report quoted by Bitcoin.com, Wednesday (27/4/2022).
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According to the results, 57% of respondents think Metaverse will be the most popular place to buy, store and trade cryptocurrencies, while 18% disagree and 25% think they are neutral.
Moreover, 70% agree that advances in cryptography and blockchain technology will be important in shaping the future of the metaverse, while another 9% disagree.
Survey participants were also asked who they thought would have a metaverse. 55% of respondents said Meta (formerly Facebook), 9% Google, 7% Microsoft, 6% Apple and 5% Amazon.
Many analysts have expected a potential metaverse. For example, Citibank estimates that the Metaverse will be a $13 trillion, or approximately $186 trillion, opportunity by 2030 with 5 billion users.
Meanwhile, investment banks Goldman Sachs and Morgan Stanley said that the Metaverse could be an $8 trillion business opportunity, or about Rs 118 trillion.
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Fortnite game developer Epic Games and gaming company Lego have signed a partnership to co-produce Metaverse.
Once the Epic Games website is released, the Metaverse Initiative will be designed from the ground up to be suitable for children of all ages who can create their own experiences.
“Family-friendly digital experiences will empower children to be creative, confident and have access to tools that can provide great play opportunities in a safe and positive environment,” reads the press release. (2022-04-26).
Neither company determines what themes or characters will be included in the metaverse. However, both companies already have experience building metaverse-inspired worlds, and Fortnite is one of the most popular games on the internet.
Lego is also behind an online game called LegoWorlds, which was released in 2015 as a direct competitor to Minecraft.
The co-built Metaverse will be designed as an age-appropriate experience with the aim of protecting children from unmodified content from other online sources. Parents can also participate in and control this interaction.
LEGO Group CEO Niels Christiansen said it was their responsibility to make this metaverse experience safe, inspiring and useful for everyone.
“Just as we have protected children’s right to safe physical play for generations, we are committed to doing the same in digital play,” Christiansen said.
To build this new metaverse, the company has three important missions: “Put safety and well-being first to protect children’s right to play, put in their best interest to protect children’s privacy, and empower both children and adults.” principles have been established. digital “.
Previously, the metaverse became one of the most interesting debates in various parts of the world, and many of the world’s biggest companies were also starting to enter the metaverse world.
Metaverse is a complex reality that combines technologies and trends such as virtual reality (VR), head-mounted displays (HMD), Internet of Things (IoT), cloud augmented reality (AR), and artificial intelligence (AI). Another.
Another well-known brand in Indonesia today is Optik Seis which is also developing its business area in Metaverse.
According to an announcement on the company’s official website, Optik Seis has purchased land in SandBox, one of the world’s famous metaverses.
Sandbox provides a gaming experience in a virtual world where individuals are free to engage in any activity they wish. In the sandbox, each part of the map is divided into squares called LAND. Each LAND contains activities and playstyles shaped by who created them. Sandbox has also partnered with more than 165 brands.
Director of Optik Seis Rudhy Bantaram said Optik Seis wants to provide experiences for the Indonesian people and inspire Indonesian retail businesses.
“Optic Seis specifically aims to provide experiences for Indonesians, inspire other Indonesian retailers to join the sandbox, and, like many other companies such as Adidas, to deliver creative content and digital transactions on the Metaverse. We want to inspire you. Done,” Radhi said in a statement. Released on: Sunday, April 23, 2022.
One of the reasons Optics Seism decided to buy SandBox land was the inclusion of big brands like GUCCI, Adidas, The Smurf, Care Bears, and international artists like Snoop Dogg, which shows that the future of Sandbox is very promising for lifestyle brands, because it is.
Undoubtedly, the metaverse is very attractive for big brands to grow their business. Firman Kurniawan, an observer of digital culture and telecommunications, explained that the metaverse will achieve high economic development to attract companies.
Ferman told Liputan6.com on February 18, 2022: “According to a Bloomberg study, the value of the metaverse economy could grow to $800 billion in 2030 and to $250 trillion in 2045.”